Exemple #1
0
 private void Start()
 {
     halfHealth   = bossHealth / 2;
     bossAnimator = GetComponent <Animator>();
     HandleBossHealthBar();
     sceneFadeTransition = FindObjectOfType <SceneFadeTransition>();
 }
Exemple #2
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    void Awake()
    {
        // Debug.Log(Application.persistentDataPath);
        GetSceneFade  = FindObjectOfType <SceneFadeTransition>();
        GameManagerGO = FindObjectOfType <ID_GameManager>().gameObject;
        saveManager   = FindObjectOfType <SaveManager>();
        MainMenu      = FindObjectOfType <ID_MainMenuCanvas>();
        OptionsMenu   = FindObjectOfType <ID_OptionsMenu>();
        OptionsMenu.gameObject.SetActive(false);

        if (System.IO.File.Exists(Application.persistentDataPath + "/player.sav"))
        {
            Debug.Log("Save exists!");
        }
        else
        {
            Debug.Log("No save exists!");
        }
    }
Exemple #3
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 private void Start()
 {
     sceneFade = FindObjectOfType <SceneFadeTransition>();
 }
Exemple #4
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 public void Start()
 {
     GetSceneFade = FindObjectOfType <SceneFadeTransition>();
     SceneManager.activeSceneChanged += ChangedActiveScene;
 }
Exemple #5
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 // Assign relevant components
 private void AssigningComponents()
 {
     playerRigidBody     = GetComponent <Rigidbody2D>();
     animator            = GetComponent <Animator>();
     sceneFadeTransition = FindObjectOfType <SceneFadeTransition>();
 }