public static void Init() { //* Scene *// SceneEditorUpdateManager.AddUpdateAction(ShowMenu); SceneEditorUpdateManager.AddUpdateAction(DrawSelectionGos); SceneView.onSceneGUIDelegate += new SceneView.OnSceneFunc(OnSceneViewGUI); }
private SceneEdiotrMenuLockModule() { Selection.selectionChanged += SelectOnChange; SceneEditorUpdateManager.AddUpdateAction(EditorDrawLockMark); }