public override bool Open() { //make sure to load materials. MaterialData.Load(); //we now build scene data from GameExplorer rather than d3d viewer. SceneData.ScenePath = file.DirectoryName; SceneData.BuildData(bForceBigEndian); //d3d viewer expects data inside scenedata. MapEditor d3dForm = new MapEditor(file); d3dForm.Dispose(); return(true); }