Esempio n. 1
0
 private void SceneManager_sceneLoaded(Scene scene, LoadSceneMode loadMode)
 {
     if (scene.name == "XMenu")
     {
         // If we just disconnected from a multiplayer session, then we need to kill the connection here.
         // Maybe a better place for this, but here works in a pinch.
         StopCurrentSession();
         SceneCleaner.Open();
     }
 }
 public static bool Prefix(bool quitToDesktop)
 {
     if (!quitToDesktop)
     {
         UWE.Utils.lockCursor = false;
         SceneCleaner.Open();
     }
     else
     {
         Application.Quit();
     }
     return(false);
 }