public override void _Ready() { base._Ready(); particles = GetNode <SceneCPUParticles>($"SceneCPUParticles{ObjectID.y}"); particles.ParticleParams = $"{ObjectID.y}"; CurrentData = ID2Data[ObjectID.y]; startSpawnDelay(CurrentData.min_time / 2f, CurrentData.max_time / 2f); }
public override void _Ready() { particles = GetNode <SceneCPUParticles>("DustEmitter"); if (ObjectID.y == 14) { startSpawnDelay(min_time / 2f, max_time / 2f); } else { particles.spawnParticles(); } }