Ejemplo n.º 1
0
 public override void _Ready()
 {
     base._Ready();
     particles = GetNode <SceneCPUParticles>($"SceneCPUParticles{ObjectID.y}");
     particles.ParticleParams = $"{ObjectID.y}";
     CurrentData = ID2Data[ObjectID.y];
     startSpawnDelay(CurrentData.min_time / 2f, CurrentData.max_time / 2f);
 }
Ejemplo n.º 2
0
    public override void _Ready()
    {
        particles = GetNode <SceneCPUParticles>("DustEmitter");

        if (ObjectID.y == 14)
        {
            startSpawnDelay(min_time / 2f, max_time / 2f);
        }
        else
        {
            particles.spawnParticles();
        }
    }