Esempio n. 1
0
        public void SetCameraMode(SceneBattle.CameraMode mode)
        {
            SceneBattle instance = SceneBattle.Instance;

            if (!Object.op_Inequality((Object)instance, (Object)null) || !instance.IsControlBattleUI(SceneBattle.eMaskBattleUI.CAMERA))
            {
                return;
            }
            instance.OnCameraModeChange(mode);
            switch (mode)
            {
            case SceneBattle.CameraMode.DEFAULT:
                if (Object.op_Inequality((Object)this.DefaultButton, (Object)null))
                {
                    this.DefaultButton.SetActive(false);
                }
                if (Object.op_Inequality((Object)this.UpViewButton, (Object)null))
                {
                    this.UpViewButton.SetActive(true);
                }
                if (!Object.op_Inequality((Object)this.BattleCameraControl, (Object)null))
                {
                    break;
                }
                this.BattleCameraControl.SetDisp(true);
                break;

            case SceneBattle.CameraMode.UPVIEW:
                if (Object.op_Inequality((Object)this.DefaultButton, (Object)null))
                {
                    this.DefaultButton.SetActive(true);
                }
                if (Object.op_Inequality((Object)this.UpViewButton, (Object)null))
                {
                    this.UpViewButton.SetActive(false);
                }
                if (!Object.op_Inequality((Object)this.BattleCameraControl, (Object)null))
                {
                    break;
                }
                this.BattleCameraControl.SetDisp(false);
                break;
            }
        }
Esempio n. 2
0
        public static void Invoke()
        {
            SceneBattle instance = SceneBattle.Instance;

            if (Object.op_Implicit((Object)instance) && !instance.IsControlBattleUI(SceneBattle.eMaskBattleUI.BACK_KEY))
            {
                return;
            }
            for (int count = BackHandler.mHdls.Count; 0 < count; --count)
            {
                BackHandler mHdl = BackHandler.mHdls[count - 1];
                if (!Object.op_Equality((Object)null, (Object)mHdl))
                {
                    ButtonEvent component1 = (ButtonEvent)((Component)mHdl).get_gameObject().GetComponent <ButtonEvent>();
                    if (Object.op_Inequality((Object)component1, (Object)null))
                    {
                        GraphicRaycaster componentInParent = (GraphicRaycaster)((Component)mHdl).get_gameObject().GetComponentInParent <GraphicRaycaster>();
                        if (!Object.op_Equality((Object)componentInParent, (Object)null) && ((Behaviour)componentInParent).get_enabled())
                        {
                            Graphic component2 = (Graphic)((Component)mHdl).get_gameObject().GetComponent <Graphic>();
                            if (!Object.op_Equality((Object)component2, (Object)null) && ((Behaviour)component2).get_enabled() && component2.get_raycastTarget())
                            {
                                CanvasGroup[] componentsInParent = (CanvasGroup[])((Component)mHdl).GetComponentsInParent <CanvasGroup>();
                                bool          flag = false;
                                for (int index = 0; index < componentsInParent.Length; ++index)
                                {
                                    if (!componentsInParent[index].get_blocksRaycasts())
                                    {
                                        flag = true;
                                        break;
                                    }
                                    if (componentsInParent[index].get_ignoreParentGroups())
                                    {
                                        break;
                                    }
                                }
                                if (!flag)
                                {
                                    PointerEventData data = new PointerEventData(EventSystem.get_current());
                                    data.set_position(Vector2.op_Implicit(((Component)mHdl).get_gameObject().get_transform().get_position()));
                                    data.set_clickCount(1);
                                    component1.OnPointerClick(data);
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        Button component2 = (Button)((Component)mHdl).get_gameObject().GetComponent <Button>();
                        if (Object.op_Inequality((Object)null, (Object)component2))
                        {
                            GraphicRaycaster componentInParent = (GraphicRaycaster)((Component)mHdl).get_gameObject().GetComponentInParent <GraphicRaycaster>();
                            if (!Object.op_Equality((Object)null, (Object)componentInParent) && ((Behaviour)componentInParent).get_enabled())
                            {
                                CanvasGroup[] componentsInParent = (CanvasGroup[])((Component)mHdl).GetComponentsInParent <CanvasGroup>();
                                bool          flag = false;
                                for (int index = 0; index < componentsInParent.Length; ++index)
                                {
                                    if (!componentsInParent[index].get_blocksRaycasts())
                                    {
                                        flag = true;
                                        break;
                                    }
                                    if (componentsInParent[index].get_ignoreParentGroups())
                                    {
                                        break;
                                    }
                                }
                                if (!flag)
                                {
                                    PointerEventData pointerEventData = new PointerEventData(EventSystem.get_current());
                                    pointerEventData.set_position(Vector2.op_Implicit(((Component)mHdl).get_gameObject().get_transform().get_position()));
                                    pointerEventData.set_clickCount(1);
                                    component2.OnPointerClick(pointerEventData);
                                    break;
                                }
                            }
                        }
                    }
                }
            }
        }