Esempio n. 1
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 public VertexPNT(float x, float y, float z, float nx, float ny, float nz, float u, float v)
 {
     Position = new Vector3(x, y, z);
     Normal = new Vector3(nx, ny, nz);
     Tex = new Vector2(u, v);
 }
Esempio n. 2
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 public VertexPN(float x, float y, float z, float nx, float ny, float nz)
 {
     Position = new Vector3(x, y, z);
     Normal = new Vector3(nx, ny, nz);
 }
Esempio n. 3
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 public VertexPNT(float x, float y, float z, float nx, float ny, float nz, float u, float v)
 {
     Position = new Vector3(x, y, z);
     Normal   = new Vector3(nx, ny, nz);
     Tex      = new Vector2(u, v);
 }
Esempio n. 4
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 public VertexPN(float x, float y, float z, float nx, float ny, float nz)
 {
     Position = new Vector3(x, y, z);
     Normal   = new Vector3(nx, ny, nz);
 }
Esempio n. 5
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 public VertexPC(float x, float y, float z, uint col)
 {
     Position = new Vector3(x, y, z);
     Color = col;
 }
Esempio n. 6
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 public VertexPC(float x, float y, float z, uint col)
 {
     Position = new Vector3(x, y, z);
     Color    = col;
 }