public VertexPNT(float x, float y, float z, float nx, float ny, float nz, float u, float v) { Position = new Vector3(x, y, z); Normal = new Vector3(nx, ny, nz); Tex = new Vector2(u, v); }
public VertexPN(float x, float y, float z, float nx, float ny, float nz) { Position = new Vector3(x, y, z); Normal = new Vector3(nx, ny, nz); }
public VertexPC(float x, float y, float z, uint col) { Position = new Vector3(x, y, z); Color = col; }