// Use this for initialization
 void Awake()
 {
     // Initialize our references
     UnderPlatform = transform.Find("CreateObjects");
     ARCameraTransform = GameObject.Find("ARCamera").transform;
     scaleUnitWrapper = GetComponent<ScaleUnitWrapper>();
     Assert.IsTrue(scaleUnitWrapper && UnderPlatform && ARCameraTransform);
     //TankStartLocation = GameObject.Find("spawnTankZone").transform;
 }
	// Use this for initialization
	protected void Awake () {
        myCollider = GetComponent<Collider>();
        ai = GetComponent<SeekingWanderAI>();
        scaleUnitWrapper = GetComponent<ScaleUnitWrapper>();
        Assert.IsTrue(myCollider && myCrosshair && scaleUnitWrapper);
        myCrosshair.transform.localPosition = new Vector3(0, myCrosshair.transform.localPosition.y, 0);
        hitPoints = maxHitPoints;
        shipState = SpaceShipState.Inactive;
        dead = GameObject.Find("enemy_explosion").GetComponent<AudioSource>();
        ai.BaseSpeed = maxBaseSpeed;
        ai.TurnSpeed = maxTurnSpeed;

	}