Esempio n. 1
0
        protected override string OnProcess(string message)
        {
            string retval;

            var user = PlayerRepositoryExtensions.Authenticate(this.ConnectionObject.User, message);

            if (user != null)
            {
                this.ConnectionObject.CreateFileSystem();
                retval = this.GetMessage(220, "Password ok, FTP server ready");
            }
            else
            {
                retval = this.GetMessage(530, "Username or password incorrect");
            }

            ////if (this.ConnectionObject.Login(sMessage))
            ////{
            ////    return this.GetMessage(220, "Password ok, FTP server ready");
            ////}
            ////
            ////return this.GetMessage(530, "Username or password incorrect");

            return(retval);
        }
Esempio n. 2
0
 /// <summary>ProcessInput is used to receive the user input during this state.</summary>
 /// <param name="command">The command text to be processed.</param>
 public override void ProcessInput(string command)
 {
     if (ValidateUserName(ref command))
     {
         // The name is valid, but has it been taken already?
         if (PlayerRepositoryExtensions.UserNameExists(command))
         {
             Session.Write(new OutputBuilder().AppendLine("I'm sorry, that name is already taken. Please choose another."));
         }
         else if (StateMachine != null)
         {
             Session.User.UserName = command;
             if (AppConfigInfo.Instance.UserAccountIsPlayerCharacter)
             {
                 Session.Thing.Name = command;
             }
             else
             {
                 throw new NotImplementedException("Need to ensure correct flow into character selection state.");
             }
             StateMachine.HandleNextStep(this, StepStatus.Success);
         }
     }
 }
Esempio n. 3
0
 /// <summary>Authenticate the user name and password supplied.</summary>
 /// <returns>True if authenticated, else false.</returns>
 private User Authenticate(string password)
 {
     return(PlayerRepositoryExtensions.Authenticate(userName, password));
 }