// Use this for initialization
 void Start()
 {
     if (level > 0)
     {
         saves.LoadMonedas(this);
         GameObject instance = Instantiate(Resources.Load("Monedas/Monedas" + level.ToString() + "_" + (setMonedas[level]).ToString(), typeof(GameObject))) as GameObject;
         GameObject obs      = Instantiate(Resources.Load("Obstáculos/Obstáculos" + level.ToString(), typeof(GameObject))) as GameObject;
         enemyScript = obs.GetComponent <EnemyController>();
     }
 }