// Use this for initialization void Start() { if (level > 0) { saves.LoadMonedas(this); GameObject instance = Instantiate(Resources.Load("Monedas/Monedas" + level.ToString() + "_" + (setMonedas[level]).ToString(), typeof(GameObject))) as GameObject; GameObject obs = Instantiate(Resources.Load("Obstáculos/Obstáculos" + level.ToString(), typeof(GameObject))) as GameObject; enemyScript = obs.GetComponent <EnemyController>(); } }