Esempio n. 1
0
        /// <summary>
        /// Resets the <see cref="SaveFile"/> of the specified index, equal to the Erase option on the title screen.
        /// </summary>
        /// <param name="index">The zero-based index of the save file to reset. Refer to <see cref="SaveUtils.SAVE_FILE_COUNT"/> for the highest index.</param>
        /// <param name="force">
        /// When <c>true</c>, reset the save file regardless of it being the active <see cref="GM.SaveFile"/> or not.
        /// This is a DANGEROUS option and has the potential to corrupt your save file.
        /// </param>
        /// <returns><c>True</c> when the save file was reset, <c>false</c> when it was not found or when it is the active save file and <paramref name="force"/> is <c>false</c>.</returns>
        public static bool ResetSaveFile(int index, bool force = false)
        {
            if (index < 0 || index >= SaveUtils.SAVE_FILE_COUNT)
            {
                throw new ArgumentOutOfRangeException(nameof(index), $"Minimum: 0  Maximum: {SaveUtils.SAVE_FILE_COUNT - 1}");
            }

            if (GM.System != null)
            {
                var saveFile = SaveUtils.GetSaveFile(index);
                if (saveFile != null && (force || saveFile != GM.System.SaveFile))
                {
                    saveFile.ResetFile();
                    SaveUtils.Save();
                    return(true);
                }
            }

            return(false);
        }
Esempio n. 2
0
        /// <summary>
        /// Loads the <see cref="SaveFile"/> of the specified index and begins a game session with it.
        /// </summary>
        /// <param name="index">The index of the save file to load and start a game with.</param>
        /// <param name="gender">The gender to use when starting a new game when the specified <paramref name="index"/> is an empty save file.</param>
        public static void LoadSaveFile(int index, SettingsGender gender = SettingsGender.MALE)
        {
            if (index < 0 || index >= SaveUtils.SAVE_FILE_COUNT)
            {
                throw new ArgumentOutOfRangeException(nameof(index), $"Min: 0  Max: {SaveUtils.SAVE_FILE_COUNT - 1}");
            }

            if (GM.System != null)
            {
                SaveFile saveFile = SaveUtils.GetSaveFile(index);
                if (saveFile != null)
                {
                    if (GM.Stage != null)
                    {
                        // Remove all subscriptions from event
                        AccessTools.Field(typeof(UITitle), "SaveFileSelectedEvent").SetValue(GM.Stage.uiTitle, null, BindingFlags.Public, null, null);

                        GM.Stage.uiTitle.HideTitleScreen();
                        GM.Stage.SetPausable(true);

                        GM.Stage.uiTop.buttonHuniebee.interactive = true;
                    }

                    if (!saveFile.started)
                    {
                        BaseHunieModPlugin.hasReturned = false;
                        saveFile.settingsGender        = (int)gender;
                    }

                    // Set the active save file
                    AccessTools.Field(typeof(GM), "_saveFile").SetValue(GM.System, saveFile);

                    // Start game session
                    AccessTools.Method(typeof(GM), "BeginGameSession").Invoke(GM.System, null);
                }
            }
        }