Esempio n. 1
0
 protected void HandleQuicksave()
 {
     if (AllowQuicksaveInScene && UnityEngine.Input.GetKeyDown(ConfigState.Instance.QuicksaveKey))
     {
         SaveUtils.DoQuickSave();
         return;
     }
     if (UnityEngine.Input.GetKeyDown(ConfigState.Instance.QuickloadKey))
     {
         SaveUtils.DoQuickLoad();
         return;
     }
 }