private void Awake() { if (SingletonAM == null) { SingletonAM = this; DontDestroyOnLoad(this.gameObject); if (File.Exists(Application.dataPath + "/data/AVM.sav")) { float[] loadValue = SaveMixerValue.LoadValue(); ValueMixer = loadValue[0]; } else { ValueMixer = -50; } } else { Destroy(this.gameObject); } }
public void SaveValueMixer() { SaveMixerValue.SaveValue(this); }