private void Awake()
 {
     if (SingletonAM == null)
     {
         SingletonAM = this;
         DontDestroyOnLoad(this.gameObject);
         if (File.Exists(Application.dataPath + "/data/AVM.sav"))
         {
             float[] loadValue = SaveMixerValue.LoadValue();
             ValueMixer = loadValue[0];
         }
         else
         {
             ValueMixer = -50;
         }
     }
     else
     {
         Destroy(this.gameObject);
     }
 }
 public void SaveValueMixer()
 {
     SaveMixerValue.SaveValue(this);
 }