void Awake() { var anim = FindObjectsOfType <Animation>(); foreach (var item in anim) { item.SetSpeed(speed); } if (GameStateManager.curState == GameStateManager.GameState.None) { GameStateManager.curState = GameStateManager.GameState.Main; } else { GameObject camera2 = Camera.main.gameObject; var post2 = camera2.AddComponent <JumpLevelGaussianBlur>(); post2.ShowLevel(() => { DestroyImmediate(post2); StartCoroutine(ShowMenu()); }, .25f, 20); } continueGameBtn.SetActive(SaveLoadData.HasArchives()); }