private void button4_Click(object sender, EventArgs e) { SampleRotate.DoIt(); }
void Start() { SetButtonActive(false); if (ObjectCountinputField) { ObjectCountinputField.onValueChanged.AddListener(s => { int.TryParse(s, out Count); }); } if (InstantiateButton) { InstantiateButton.onClick.AddListener(InstantiateObject); } if (ControllToggle) { ControllToggle.onValueChanged.AddListener(v => { Controll = v; SetButtonActive(v); if (controllAnimation) { if (Controll) { if (samplePlay == null) { samplePlay = controllAnimation.gameObject.AddComponent <SamplePlay>(); } } else { if (samplePlay) { Destroy(samplePlay); samplePlay = null; } } } }); } if (ShowEffectToggle) { ShowEffectToggle.onValueChanged.AddListener(v => { ShowEffect = v; if (controllAnimation) { SamplePlayEffect samplePlayEffect = controllAnimation.GetComponent <SamplePlayEffect>(); if (samplePlayEffect != null) { samplePlayEffect.enabled = ShowEffect; } } }); } if (RotateToggle) { RotateToggle.onValueChanged.AddListener(v => { Rotate = v; if (controllAnimation) { SampleRotate sampleRotate = controllAnimation.GetComponent <SampleRotate>(); if (sampleRotate == null) { sampleRotate = controllAnimation.gameObject.AddComponent <SampleRotate>(); } if (sampleRotate != null) { sampleRotate.enabled = Rotate; } } }); } if (IdleButton) { IdleButton.onClick.AddListener(() => { if (samplePlay) { samplePlay.PlayIdle(); } }); } if (RunButton) { RunButton.onClick.AddListener(() => { if (samplePlay) { samplePlay.PlayRun(); } }); } if (AttackButton) { AttackButton.onClick.AddListener(() => { if (samplePlay) { samplePlay.PlayAttack(); } }); } if (DieButton) { DieButton.onClick.AddListener(() => { if (samplePlay) { samplePlay.PlayDie(); } }); } if (BlendButton) { BlendButton.onClick.AddListener(() => { if (samplePlay) { samplePlay.PlayBlend(); } }); } }