IEnumerator Chop(GameObject veg, movement player)
    {
        salad.InChoping();
        //ProgressBar.transform.localScale = Vector3.one;
        player.AllowMove = false;
        float t = veg.GetComponent <Vegetable>().ChoppingTime;
        //float factor = Time.deltaTime / t;
        Vector3 scalefactor = new Vector3(Time.deltaTime / t, 0, 0);

        while (t > 0)
        {
            t -= Time.deltaTime;
            if (ProgressBar.gameObject.transform.localScale.x > 0)
            {
                ProgressBar.transform.localScale -= scalefactor;
            }
            else
            {
                ProgressBar.transform.localScale = Vector3.zero;
            }
            yield return(null);
        }
        player.AllowMove = true;
        salad.EndOfChopping();

        yield return(new WaitForSeconds(1));

        ProgressBar.transform.localScale = Vector3.one;
    }