public void SendEventToAllActorsWhoCanSeeActor(EVENT_TYPE etype, MapEventArgs args, Actor sActor, bool sendToSourceActor) { try { for (short deltaY = -1; deltaY <= 1; deltaY++) { for (short deltaX = -1; deltaX <= 1; deltaX++) { uint region = (uint)(sActor.region + (deltaX * 1000000) + deltaY); if (!this.actorsByRegion.ContainsKey(region)) { continue; } foreach (Actor actor in this.actorsByRegion[region]) { try { if (!sendToSourceActor && (actor.id == sActor.id)) { continue; } if (this.ACanSeeB(actor, sActor)) { switch (etype) { case EVENT_TYPE.APPEAR: actor.e.OnActorAppears(sActor); actor.e.OnActorChangesState(sActor, null); break; case EVENT_TYPE.DISAPPEAR: actor.e.OnActorDisappears(sActor); break; case EVENT_TYPE.CHANGE_STATE: actor.e.OnActorChangesState(sActor, args); break; case EVENT_TYPE.CHAT: actor.e.OnActorChat(sActor, args); break; case EVENT_TYPE.SKILL: actor.e.OnActorSkillUse(sActor, args); break; case EVENT_TYPE.CHANGE_EQUIP: actor.e.OnActorChangeEquip(sActor, args); break; case EVENT_TYPE.CHANGE_STATUS: actor.e.OnChangeStatus(sActor, args); break; case EVENT_TYPE.ACTOR_SELECTION: Map.ActorSelArgs arg = (Map.ActorSelArgs)args; Actor target = this.GetActor(arg.target); if (target != null) { if (actor == sActor) //broadcast disabled temporaryly, which crashes the client { if (this.ACanSeeB(actor, target)) { actor.e.OnActorSelection((ActorPC)sActor, args); } } } break; case EVENT_TYPE.YAW_UPDATE: if (actor.type == ActorType.PC) { ActorPC pc = (ActorPC)actor; ActorEventHandlers.PC_EventHandler eh = (SagaMap.ActorEventHandlers.PC_EventHandler)pc.e; Packets.Server.UpdateActorYaw p1 = new SagaMap.Packets.Server.UpdateActorYaw(); p1.SetActor(sActor.id); p1.SetYaw(sActor.yaw); eh.C.netIO.SendPacket(p1, eh.C.SessionID); } break; default: break; } } } catch (Exception ex) { Logger.ShowError(ex); } } } } } catch (Exception ex) { Logger.ShowError(ex); } }
public void SendEventToAllActorsWhoCanSeeActor(EVENT_TYPE etype, MapEventArgs args, Actor sActor, bool sendToSourceActor) { try { for (short deltaY = -1; deltaY <= 1; deltaY++) { for (short deltaX = -1; deltaX <= 1; deltaX++) { uint region = (uint)(sActor.region + (deltaX * 1000000) + deltaY); if (!this.actorsByRegion.ContainsKey(region)) continue; foreach (Actor actor in this.actorsByRegion[region]) { try { if (!sendToSourceActor && (actor.id == sActor.id)) continue; if (this.ACanSeeB(actor, sActor)) { switch (etype) { case EVENT_TYPE.APPEAR: actor.e.OnActorAppears(sActor); actor.e.OnActorChangesState(sActor, null); break; case EVENT_TYPE.DISAPPEAR: actor.e.OnActorDisappears(sActor); break; case EVENT_TYPE.CHANGE_STATE: actor.e.OnActorChangesState(sActor, args); break; case EVENT_TYPE.CHAT: actor.e.OnActorChat(sActor, args); break; case EVENT_TYPE.SKILL: actor.e.OnActorSkillUse(sActor, args); break; case EVENT_TYPE.CHANGE_EQUIP: actor.e.OnActorChangeEquip(sActor, args); break; case EVENT_TYPE.CHANGE_STATUS: actor.e.OnChangeStatus(sActor, args); break; case EVENT_TYPE.ACTOR_SELECTION: Map.ActorSelArgs arg = (Map.ActorSelArgs)args; Actor target = this.GetActor(arg.target); if (target != null) { if (actor == sActor)//broadcast disabled temporaryly, which crashes the client if (this.ACanSeeB(actor, target)) actor.e.OnActorSelection((ActorPC)sActor, args); } break; case EVENT_TYPE.YAW_UPDATE : if (actor.type == ActorType.PC) { ActorPC pc = (ActorPC)actor; ActorEventHandlers.PC_EventHandler eh = (SagaMap.ActorEventHandlers.PC_EventHandler)pc.e; Packets.Server.UpdateActorYaw p1 = new SagaMap.Packets.Server.UpdateActorYaw(); p1.SetActor(sActor.id); p1.SetYaw(sActor.yaw); eh.C.netIO.SendPacket(p1, eh.C.SessionID); } break; default: break; } } } catch (Exception ex) { Logger.ShowError(ex); } } } } } catch (Exception ex) { Logger.ShowError(ex); } }