Exemple #1
0
        public void SendEventToAllActorsWhoCanSeeActor(EVENT_TYPE etype, MapEventArgs args, Actor sActor, bool sendToSourceActor)
        {
            try
            {
                for (short deltaY = -1; deltaY <= 1; deltaY++)
                {
                    for (short deltaX = -1; deltaX <= 1; deltaX++)
                    {
                        uint region = (uint)(sActor.region + (deltaX * 1000000) + deltaY);
                        if (!this.actorsByRegion.ContainsKey(region))
                        {
                            continue;
                        }

                        foreach (Actor actor in this.actorsByRegion[region])
                        {
                            try
                            {
                                if (!sendToSourceActor && (actor.id == sActor.id))
                                {
                                    continue;
                                }

                                if (this.ACanSeeB(actor, sActor))
                                {
                                    switch (etype)
                                    {
                                    case EVENT_TYPE.APPEAR:
                                        actor.e.OnActorAppears(sActor);
                                        actor.e.OnActorChangesState(sActor, null);
                                        break;

                                    case EVENT_TYPE.DISAPPEAR:
                                        actor.e.OnActorDisappears(sActor);
                                        break;

                                    case EVENT_TYPE.CHANGE_STATE:
                                        actor.e.OnActorChangesState(sActor, args);
                                        break;

                                    case EVENT_TYPE.CHAT:
                                        actor.e.OnActorChat(sActor, args);
                                        break;

                                    case EVENT_TYPE.SKILL:
                                        actor.e.OnActorSkillUse(sActor, args);
                                        break;

                                    case EVENT_TYPE.CHANGE_EQUIP:
                                        actor.e.OnActorChangeEquip(sActor, args);
                                        break;

                                    case EVENT_TYPE.CHANGE_STATUS:
                                        actor.e.OnChangeStatus(sActor, args);
                                        break;

                                    case EVENT_TYPE.ACTOR_SELECTION:
                                        Map.ActorSelArgs arg    = (Map.ActorSelArgs)args;
                                        Actor            target = this.GetActor(arg.target);
                                        if (target != null)
                                        {
                                            if (actor == sActor)    //broadcast disabled temporaryly, which crashes the client
                                            {
                                                if (this.ACanSeeB(actor, target))
                                                {
                                                    actor.e.OnActorSelection((ActorPC)sActor, args);
                                                }
                                            }
                                        }
                                        break;

                                    case EVENT_TYPE.YAW_UPDATE:
                                        if (actor.type == ActorType.PC)
                                        {
                                            ActorPC pc = (ActorPC)actor;
                                            ActorEventHandlers.PC_EventHandler eh = (SagaMap.ActorEventHandlers.PC_EventHandler)pc.e;
                                            Packets.Server.UpdateActorYaw      p1 = new SagaMap.Packets.Server.UpdateActorYaw();
                                            p1.SetActor(sActor.id);
                                            p1.SetYaw(sActor.yaw);
                                            eh.C.netIO.SendPacket(p1, eh.C.SessionID);
                                        }
                                        break;

                                    default:
                                        break;
                                    }
                                }
                            }
                            catch (Exception ex)
                            {
                                Logger.ShowError(ex);
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.ShowError(ex);
            }
        }
Exemple #2
0
        public void SendEventToAllActorsWhoCanSeeActor(EVENT_TYPE etype, MapEventArgs args, Actor sActor, bool sendToSourceActor)
        {
            try
            {
                for (short deltaY = -1; deltaY <= 1; deltaY++)
                {
                    for (short deltaX = -1; deltaX <= 1; deltaX++)
                    {
                        uint region = (uint)(sActor.region + (deltaX * 1000000) + deltaY);
                        if (!this.actorsByRegion.ContainsKey(region)) continue;

                        foreach (Actor actor in this.actorsByRegion[region])
                        {
                            try
                            {
                                if (!sendToSourceActor && (actor.id == sActor.id)) continue;

                                if (this.ACanSeeB(actor, sActor))
                                {
                                    switch (etype)
                                    {
                                        case EVENT_TYPE.APPEAR:
                                            actor.e.OnActorAppears(sActor);
                                            actor.e.OnActorChangesState(sActor, null);
                                            break;

                                        case EVENT_TYPE.DISAPPEAR:
                                            actor.e.OnActorDisappears(sActor);
                                            break;

                                        case EVENT_TYPE.CHANGE_STATE:
                                            actor.e.OnActorChangesState(sActor, args);
                                            break;

                                        case EVENT_TYPE.CHAT:
                                            actor.e.OnActorChat(sActor, args);
                                            break;

                                        case EVENT_TYPE.SKILL:
                                            actor.e.OnActorSkillUse(sActor, args);
                                            break;

                                        case EVENT_TYPE.CHANGE_EQUIP:
                                            actor.e.OnActorChangeEquip(sActor, args);
                                            break;

                                        case EVENT_TYPE.CHANGE_STATUS:
                                            actor.e.OnChangeStatus(sActor, args);
                                            break;
                                        case EVENT_TYPE.ACTOR_SELECTION:
                                            Map.ActorSelArgs arg = (Map.ActorSelArgs)args;
                                            Actor target = this.GetActor(arg.target);
                                            if (target != null)
                                            {
                                                if (actor == sActor)//broadcast disabled temporaryly, which crashes the client
                                                    if (this.ACanSeeB(actor, target))
                                                        actor.e.OnActorSelection((ActorPC)sActor, args);
                                            }
                                            break;
                                        case EVENT_TYPE.YAW_UPDATE :
                                            if (actor.type == ActorType.PC)
                                            {
                                                ActorPC pc = (ActorPC)actor;
                                                ActorEventHandlers.PC_EventHandler eh = (SagaMap.ActorEventHandlers.PC_EventHandler)pc.e;
                                                Packets.Server.UpdateActorYaw p1 = new SagaMap.Packets.Server.UpdateActorYaw();
                                                p1.SetActor(sActor.id);
                                                p1.SetYaw(sActor.yaw);
                                                eh.C.netIO.SendPacket(p1, eh.C.SessionID);
                                            }
                                            break;
                                        default:
                                            break;
                                    }
                                }
                            }
                            catch (Exception ex)
                            {
                                Logger.ShowError(ex);
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.ShowError(ex);
            }
        }