public static void HandlePlayerChangeStamina(S_PLAYER_CHANGE_STAMINA p) { SessionManager.CurrentPlayer.CurrentST = p.currentStamina; }
public static void HandlePlayerChangeStamina(S_PLAYER_CHANGE_STAMINA p) { SessionManager.SetPlayerSt(SessionManager.CurrentPlayer.EntityId, p.CurrentST); }
private void OnPlayerChangeStamina(S_PLAYER_CHANGE_STAMINA m) { Player.MaxST = m.MaxST + m.BonusST; Player.CurrentST = m.CurrentST; }