protected override void Awake() { base.Awake(); m_Instance = this; DontDestroyOnLoad(transform); }
public void G_OnBackToGameButton() { _WS_EventHandler(WS_Type.WS_Pause, 0); GM_Main.m_GameState = GM_Main.GameState.Gameplay; _ShowPauseMenu = false; S_AudioManager.SetLowpassFreq(1.0f); }
public void G_OnBackIntoMenuButton() { _WS_EventHandler(WS_Type.WS_Pause, 0); _WS_EventHandler(WS_Type.WS_Panels, 0); _ShowPauseMenu = false; S_AudioManager.SetLowpassFreq(1.0f); GM_Main.m_GameState = GM_Main.GameState.MainMenu; }
public void OnValueChange() { if (_Sound) { S_AudioManager.SetVolumeSound(m_Slider.value); } else if (_Music) { S_AudioManager.SetVolumeMusic(m_Slider.value); } else if (_Sound && _Music) { S_AudioManager.SetVolumeGlobal(m_Slider.value); } }
public void MM_PlayFX() { S_AudioManager.PlayClick(); }
public void G_OnBackButton() { _WS_EventHandler(WS_Type.WS_Pause, 1); GM_Main.m_GameState = GM_Main.GameState.Pause; S_AudioManager.SetLowpassFreq(0.05f); }