protected override void Awake()
    {
        base.Awake();

        m_Instance = this;
        DontDestroyOnLoad(transform);
    }
Beispiel #2
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 public void G_OnBackToGameButton()
 {
     _WS_EventHandler(WS_Type.WS_Pause, 0);
     GM_Main.m_GameState = GM_Main.GameState.Gameplay;
     _ShowPauseMenu      = false;
     S_AudioManager.SetLowpassFreq(1.0f);
 }
Beispiel #3
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 public void G_OnBackIntoMenuButton()
 {
     _WS_EventHandler(WS_Type.WS_Pause, 0);
     _WS_EventHandler(WS_Type.WS_Panels, 0);
     _ShowPauseMenu = false;
     S_AudioManager.SetLowpassFreq(1.0f);
     GM_Main.m_GameState = GM_Main.GameState.MainMenu;
 }
Beispiel #4
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 public void OnValueChange()
 {
     if (_Sound)
     {
         S_AudioManager.SetVolumeSound(m_Slider.value);
     }
     else if (_Music)
     {
         S_AudioManager.SetVolumeMusic(m_Slider.value);
     }
     else if (_Sound && _Music)
     {
         S_AudioManager.SetVolumeGlobal(m_Slider.value);
     }
 }
Beispiel #5
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 public void MM_PlayFX()
 {
     S_AudioManager.PlayClick();
 }
Beispiel #6
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 public void G_OnBackButton()
 {
     _WS_EventHandler(WS_Type.WS_Pause, 1);
     GM_Main.m_GameState = GM_Main.GameState.Pause;
     S_AudioManager.SetLowpassFreq(0.05f);
 }