private void Load(TreeNode node)
        {
            var itemdata = (ItemData)node.UserData;

            switch (itemdata.ItemType)
            {
            case ItemType.Folder:
            {
                var tracks = TrackIO.EnumerateTrackFiles(itemdata.Path);
                if (tracks.Length > 0)
                {
                    LoadTrack(tracks[0], itemdata.Name);
                    Close();
                }
            }
            break;

            case ItemType.TrackFile:
            {
                var path = itemdata.Path;
                if (path.EndsWith(".sol", StringComparison.OrdinalIgnoreCase))
                {
                    var sol = SOLLoader.LoadSol(path);
                    if (sol.Count == 0)
                    {
                        return;
                    }
                    if (sol.Count == 1)
                    {
                        LoadTrackSol(sol[0]);
                        Close();
                    }
                    else if (node.Children.Count == 0)
                    {
                        foreach (var track in sol)
                        {
                            var solnode = node.AddNode(track.name);
                            solnode.UserData = new ItemData(ItemType.Sol, path, track);
                        }
                        node.ExpandAll();
                    }
                }
                else
                {
                    LoadTrack(itemdata.Path, itemdata.Name);
                    Close();
                }
            }
            break;

            case ItemType.Sol:
            {
                LoadTrackSol(itemdata.sol);
                Close();
            }
            break;
            }
        }
 private void LoadSolWorker(sol_track sol)
 {
     lock (_loadsync)
     {
         try
         {
             _editor.ChangeTrack(SOLLoader.LoadTrack(sol));
         }
         catch (Exception e)
         {
             GameCanvas.QueuedActions.Enqueue(() =>
                                              _canvas.ShowError(
                                                  "Failed to load the track:" +
                                                  Environment.NewLine +
                                                  e.Message));
             return;
         }
     }
 }
Esempio n. 3
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 private void LoadSOL(sol_track sol)
 {
     lock (_loadsync)
     {
         try
         {
             Settings.Local.EnableSong = false;
             game.Track.ChangeTrack(SOLLoader.LoadTrack(sol));
         }
         catch (Exception e)
         {
             PopupWindow.QueuedActions.Enqueue(() =>
                                               PopupWindow.Error(
                                                   "Failed to load the track:" +
                                                   Environment.NewLine +
                                                   e.Message));
             return;
         }
     }
 }
Esempio n. 4
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 /// <summary>
 /// Displays all the tracks contained in an sol
 /// returns true if the window can close.
 /// </summary>
 private bool ExpandSOL(string filepath, TreeNode parent)
 {
     lock (_loadsync)
     {
         try
         {
             var tracks = SOLLoader.LoadSol(filepath);
             if (tracks.Count != 0)
             {
                 foreach (var track in tracks)
                 {
                     parent.AddNode(track.name).UserData = track;
                 }
                 if (tracks.Count == 1)
                 {
                     LoadSOL(tracks[0]);
                     return(true);
                 }
                 else
                 {
                     parent.UserData = tracks[0];
                     parent.ExpandAll();
                     return(false);
                 }
             }
             return(false);
         }
         catch (Exception e)
         {
             PopupWindow.QueuedActions.Enqueue(() =>
                                               PopupWindow.Error(
                                                   "Failed to load the .sol track:" +
                                                   Environment.NewLine +
                                                   e.Message));
             return(true);
         }
     }
 }
Esempio n. 5
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 private void AutoLoad()
 {
     try
     {
         game.Canvas.Loading = true;
         string lasttrack;
         if (Program.args.Length > 0)
         {
             Settings.LastSelectedTrack = Program.args[0];
             lasttrack = Settings.LastSelectedTrack;
         }
         else
         {
             lasttrack = Settings.LastSelectedTrack;
             var trdr = Constants.TracksDirectory;
             if (!lasttrack.StartsWith(trdr))
             {
                 return;
             }
         }
         if (lasttrack.Contains("Crash Backup"))
         {
             if (!GameCanvas.ShowLoadCrashBackup(game.Canvas, lasttrack))
             {
                 game.Canvas.Loading = false; return;
             }
         }
         if (string.Equals(
                 Path.GetExtension(lasttrack),
                 ".trk",
                 StringComparison.InvariantCultureIgnoreCase))
         {
             var trackname = TrackIO.GetTrackName(lasttrack);
             lock (LoadSync)
             {
                 var track = TRKLoader.LoadTrack(lasttrack, trackname);
                 ChangeTrack(track);
             }
         }
         else if (string.Equals(
                      Path.GetExtension(lasttrack),
                      ".json",
                      StringComparison.InvariantCultureIgnoreCase))
         {
             var trackname = TrackIO.GetTrackName(lasttrack);
             lock (LoadSync)
             {
                 var track = JSONLoader.LoadTrack(lasttrack);
                 if (track.Name == Constants.DefaultTrackName ||
                     string.IsNullOrEmpty(track.Name))
                 {
                     track.Name = trackname;
                 }
                 ChangeTrack(track);
             }
         }
         else if (string.Equals(
                      Path.GetExtension(lasttrack),
                      ".sol",
                      StringComparison.InvariantCultureIgnoreCase))
         {
             var trackname = TrackIO.GetTrackName(lasttrack);
             var sol       = SOLLoader.LoadSol(lasttrack);
             if (sol.Count == 0)
             {
                 return;
             }
             lock (LoadSync)
             {
                 var track = SOLLoader.LoadTrack(sol[0]);
                 ChangeTrack(track);
             }
         }
     }
     catch (Exception e)
     {
         Debug.WriteLine("Autoload failure: " + e.ToString());
     }
     finally
     {
         game.Canvas.Loading = false;
     }
 }