Esempio n. 1
0
    private void Start()
    {
        level  = FindObjectOfType <CheckWin>();
        levelI = FindObjectOfType <CheckWinI>();

        if (level != null)
        {
            level.addBlock();
        }
        else
        {
            levelI.addBlock();
        }
    }
Esempio n. 2
0
 void Start()
 {
     gameBoard = FindObjectOfType <CheckWinI>();
     _         = Instantiate(typeBlocks[0], new Vector3(Random.Range(0f, 16f), Random.Range(4f, 11f), 0f), transform.rotation);
 }