Esempio n. 1
0
        public void AddSoundToSNDI(byte[] soundData, uint assetID, AssetType assetType, out byte[] finalData)
        {
            foreach (Asset a in assetDictionary.Values)
            {
                if (a is AssetSNDI_GCN_V1 SNDI_G1)
                {
                    SNDI_G1.AddEntry(soundData, assetID, assetType, out finalData);
                    return;
                }
                else if (a is AssetSNDI_GCN_V2 SNDI_G2)
                {
                    SNDI_G2.AddEntry(soundData, assetID);
                    finalData = new byte[0];
                    return;
                }
                else if (a is AssetSNDI_XBOX SNDI_X)
                {
                    SNDI_X.AddEntry(soundData, assetID, assetType, out finalData);
                    return;
                }
                else if (a is AssetSNDI_PS2 SNDI_P)
                {
                    SNDI_P.AddEntry(soundData, assetID, assetType, out finalData);
                    return;
                }
            }

            throw new Exception("Unable to add sound: SNDI asset not found");
        }
Esempio n. 2
0
        public void AddSoundToSNDI(byte[] soundData, uint assetID, AssetType assetType, out byte[] finalData)
        {
            if (!ContainsAssetWithType(AssetType.SNDI))
            {
                int layerType = (int)LayerType_BFBB.SNDTOC;
                if (game == Game.Incredibles)
                {
                    layerType = (int)LayerType_TSSM.SNDTOC;
                }

                var list = new List <uint>();
                PlaceTemplate(new SharpDX.Vector3(), IndexOfLayerOfType(layerType), ref list, "sound_info", AssetTemplate.SoundInfo);
            }

            foreach (Asset a in assetDictionary.Values)
            {
                if (a is AssetSNDI_GCN_V1 SNDI_G1)
                {
                    SNDI_G1.AddEntry(soundData, assetID, assetType, out finalData);
                    return;
                }
                else if (a is AssetSNDI_GCN_V2 SNDI_G2)
                {
                    SNDI_G2.AddEntry(soundData, assetID);
                    finalData = new byte[0];
                    return;
                }
                else if (a is AssetSNDI_XBOX SNDI_X)
                {
                    SNDI_X.AddEntry(soundData, assetID, assetType, out finalData);
                    return;
                }
                else if (a is AssetSNDI_PS2 SNDI_P)
                {
                    SNDI_P.AddEntry(soundData, assetID, assetType, out finalData);
                    return;
                }
            }
            throw new Exception("Unable to add sound: SNDI asset not found");
        }