// Update is called once per frame void Update() { if (m_isMove) { m_moveElapseTime += Time.deltaTime; if (m_moveElapseTime < m_moveTime * 0.001) { transform.Translate(m_moveDirection * Time.deltaTime); } else { m_moveElapseTime = 0; m_isMove = false; } } else { var playerDirection = Vector3.Normalize(m_mudTrans.position - this.transform.position); var distance = Vector3.Distance(m_mudTrans.position, this.transform.position); if (distance <= m_hideDistance) { SMsgFightBloodSucking_CS sMsgFightBloodSucking_CS = new SMsgFightBloodSucking_CS(); sMsgFightBloodSucking_CS.uidFighter = m_SMsgActionDie_SC.uidMuderer; sMsgFightBloodSucking_CS.uidTarget = m_SMsgActionDie_SC.uidEntity; sMsgFightBloodSucking_CS.nParam = m_SMsgActionDie_SC.nParam; NetServiceManager.Instance.BattleService.SendBattleBloodSucking(sMsgFightBloodSucking_CS); DestroyImmediate(this.gameObject); } else { transform.Translate(playerDirection * Time.deltaTime * m_speed); } } }
/// <summary> /// 发送吸血消息数据处理 /// </summary> public void SendBattleBloodSucking(SMsgFightBloodSucking_CS sMsgFightBloodSucking_CS) { this.Request(sMsgFightBloodSucking_CS.GeneratePackage(MasterMsgType.NET_ROOT_FIGHT, FightDefineManager.MSG_FIGHT_BATTLE_BLOODSUCKING)); }