// 시스템 : 업데이트 public override void Update() { m_fDeltaTime += (Time.deltaTime - m_fDeltaTime) * 0.1f; if (true == Input.GetKeyDown(KeyCode.Escape)) SHUtils.GameQuit(); }
// 디버그 : 배포제한시간 체크 IEnumerator CheckReleaseTime() { if (true == IsEditorMode()) yield break; yield return new WaitForSeconds(1.0f); if (true == Single.Timer.IsPastTimeToLocal(m_pReleaseTime)) SHUtils.GameQuit(); else StartCoroutine(CheckReleaseTime()); }