public k514AudioSource PlayAudioClip(SFX_TYPE_BULLET sfx, bool RandomPlay = false, bool LoopPlay = false) { return(CastPooling(clips_bullet[(int)sfx], RandomPlay, LoopPlay)); }
public void Init(IPatternable targetScript, SFX_TYPE_BULLET e2) { base.Init(targetScript); this.e2 = e2; type = 1; }