public void Update() { if (Input.GetKeyDown(KeyCode.R)) { Success.SetActive(false); Banner.SetActive(true); A.SetActive(true); B.SetActive(true); C.SetActive(true); D.SetActive(true); SA.SetActive(true); SB.SetActive(true); SC.SetActive(true); SD.SetActive(true); light.color = new Color32(180, 255, 239, 255); SA.transform.eulerAngles = new Vector3(0, 0, 7); SB.transform.eulerAngles = new Vector3(0, 0, 7); SC.transform.eulerAngles = new Vector3(0, 0, 7); SD.transform.eulerAngles = new Vector3(0, 0, 7); AS.switchCondition = false; BS.switchCondition = false; CS.switchCondition = false; DS.switchCondition = false; } }
public void setSuccess() { if (!explode.activeSelf && AS.switchCondition && BS.switchCondition && CS.switchCondition && DS.switchCondition) { Success.SetActive(true); Banner.SetActive(false); A.SetActive(false); B.SetActive(false); C.SetActive(false); D.SetActive(false); SA.SetActive(false); SB.SetActive(false); SC.SetActive(false); SD.SetActive(false); light.color = Color.green; Update(); } }