public void WonMethod(string Who) { if (Who == "White") { GameObject[] CheckerList = GameObject.FindGameObjectsWithTag("ButtonTag"); // w taki sposob się dostaje do obiektów foreach (GameObject Checker in CheckerList) { Checker.GetComponent <Button>().enabled = false; } GameObject[] SDList = GameObject.FindGameObjectsWithTag("SurrDraw"); // w taki sposob się dostaje do obiektów foreach (GameObject SD in SDList) { SD.GetComponent <Button>().enabled = false; } temp = (Button)Instantiate(WW, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity); temp.transform.SetParent(GameCanvas.transform, false); } if (Who == "Black") { GameObject[] CheckerList = GameObject.FindGameObjectsWithTag("ButtonTag"); // w taki sposob się dostaje do obiektów foreach (GameObject Checker in CheckerList) { Checker.GetComponent <Button>().enabled = false; } GameObject[] SDList = GameObject.FindGameObjectsWithTag("SurrDraw"); // w taki sposob się dostaje do obiektów foreach (GameObject SD in SDList) { SD.GetComponent <Button>().enabled = false; } temp = (Button)Instantiate(BW, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity); temp.transform.SetParent(GameCanvas.transform, false); } }
public void Clicked() { if (Variables.Turn == "Black") { GameObject[] CheckerList = GameObject.FindGameObjectsWithTag("ButtonTag"); // w taki sposob się dostaje do obiektów foreach (GameObject Checker in CheckerList) { Checker.GetComponent <Button>().enabled = false; } GameObject[] ActiveList = GameObject.FindGameObjectsWithTag("Active"); // w taki sposob się dostaje do obiektów foreach (GameObject Act in ActiveList) { Destroy(Act.gameObject); } GameObject[] SDList = GameObject.FindGameObjectsWithTag("SurrDraw"); // w taki sposob się dostaje do obiektów foreach (GameObject SD in SDList) { SD.GetComponent <Button>().enabled = false; } // pop up temp = (Image)Instantiate(PopUpWindow, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity); temp.transform.SetParent(GameCanvas.transform, false); temp.GetComponent <RectTransform>().eulerAngles = new Vector3(180.0f, 180.0f, 0.0f); } }
public void CancelSelection() { switch (curChar) { case SelectableCharacters.Leslie: CD.GetComponent <Collider2D>().isTrigger = true; Leslie.GetComponent <Image>().sprite = HoverImages[0]; break; case SelectableCharacters.Jona: ND.GetComponent <Collider2D>().isTrigger = true; Jona.GetComponent <Image>().sprite = HoverImages[1]; break; case SelectableCharacters.Ashita: NED.GetComponent <Collider2D>().isTrigger = true; Ashita.GetComponent <Image>().sprite = HoverImages[2]; break; case SelectableCharacters.Catarine: ED.GetComponent <Collider2D>().isTrigger = true; Catarine.GetComponent <Image>().sprite = HoverImages[3]; break; case SelectableCharacters.Ramsey: SED.GetComponent <Collider2D>().isTrigger = true; Ramsey.GetComponent <Image>().sprite = HoverImages[4]; break; case SelectableCharacters.Drogas: SD.GetComponent <Collider2D>().isTrigger = true; Drogas.GetComponent <Image>().sprite = HoverImages[5]; break; case SelectableCharacters.Sylvia: SWD.GetComponent <Collider2D>().isTrigger = true; Sylvia.GetComponent <Image>().sprite = HoverImages[6]; break; case SelectableCharacters.Bjin: WD.GetComponent <Collider2D>().isTrigger = true; Bjin.GetComponent <Image>().sprite = HoverImages[7]; break; case SelectableCharacters.Xavier: NWD.GetComponent <Collider2D>().isTrigger = true; Xavier.GetComponent <Image>().sprite = HoverImages[8]; break; case SelectableCharacters.None: break; default: break; } weaponSelect.SetActive(false); weaponSelectActive = false; characterChosen = false; }
public void Clicked() { Destroy(GameObject.Find("Main Camera").GetComponent <Draw>().temp2.gameObject); GameObject[] CheckerList = GameObject.FindGameObjectsWithTag("ButtonTag"); // w taki sposob się dostaje do obiektów foreach (GameObject Checker in CheckerList) { Checker.GetComponent <Button>().enabled = true; } GameObject[] SDList = GameObject.FindGameObjectsWithTag("SurrDraw"); // w taki sposob się dostaje do obiektów foreach (GameObject SD in SDList) { SD.GetComponent <Button>().enabled = true; } }
public void Clicked() { Variables.WhiteDraw = false; Variables.BlackDraw = false; //spawn dialogue window // jezeli obie strony wyraza zgode skrypt zespawnuje draw button GameObject[] CheckerList = GameObject.FindGameObjectsWithTag("ButtonTag"); // w taki sposob się dostaje do obiektów foreach (GameObject Checker in CheckerList) { Checker.GetComponent <Button>().enabled = false; } GameObject[] SDList = GameObject.FindGameObjectsWithTag("SurrDraw"); // w taki sposob się dostaje do obiektów foreach (GameObject SD in SDList) { SD.GetComponent <Button>().enabled = false; } temp2 = (Image)Instantiate(PopupDraw, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity); temp2.transform.SetParent(GameCanvas.transform, false); }
public void Clicked() { //Destroy(GameObject.Find("Main Camera").GetComponent<Draw>().temp2.gameObject); GameObject[] CheckerList = GameObject.FindGameObjectsWithTag("ButtonTag"); foreach (GameObject Checker in CheckerList) { Checker.GetComponent <Button>().enabled = true; } GameObject[] SDList = GameObject.FindGameObjectsWithTag("SurrDraw"); // w taki sposob się dostaje do obiektów foreach (GameObject SD in SDList) { SD.GetComponent <Button>().enabled = true; } if (Variables.Turn == "White") { Destroy(GameObject.Find("PopupSurrW(Clone)").gameObject); } if (Variables.Turn == "Black") { Destroy(GameObject.Find("BPopupSurr(Clone)").gameObject); } }
public void selectChar() { switch (curChar) { case SelectableCharacters.Leslie: TextObject.GetComponentInChildren <Text>().text = "Leslie Selected"; Leslie.GetComponent <Image>().sprite = SelectedImages[0]; CD.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Jona: TextObject.GetComponentInChildren <Text>().text = "Jona Selected"; Jona.GetComponent <Image>().sprite = SelectedImages[1]; ND.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Ashita: TextObject.GetComponentInChildren <Text>().text = "Ashita Selected"; Ashita.GetComponent <Image>().sprite = SelectedImages[2]; NED.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Catarine: TextObject.GetComponentInChildren <Text>().text = "Catarine Selected"; Catarine.GetComponent <Image>().sprite = SelectedImages[3]; ED.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Ramsey: TextObject.GetComponentInChildren <Text>().text = "Ramsey Selected"; Ramsey.GetComponent <Image>().sprite = SelectedImages[4]; SED.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Drogas: TextObject.GetComponentInChildren <Text>().text = "Drogas Selected"; Drogas.GetComponent <Image>().sprite = SelectedImages[5]; SD.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Sylvia: TextObject.GetComponentInChildren <Text>().text = "Sylvia Selected"; Sylvia.GetComponent <Image>().sprite = SelectedImages[6]; SWD.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Bjin: TextObject.GetComponentInChildren <Text>().text = "Bjin Selected"; Bjin.GetComponent <Image>().sprite = SelectedImages[7]; WD.GetComponent <Collider2D>().isTrigger = false; break; case SelectableCharacters.Xavier: TextObject.GetComponentInChildren <Text>().text = "Xavier Selected"; Xavier.GetComponent <Image>().sprite = SelectedImages[8]; NWD.GetComponent <Collider2D>().isTrigger = false; break; default: break; } characterChosen = true; weaponMenu(); }