public void Init(SCR_MemoramaManagr memo, Sprite front) { myImg = GetComponent <Image>(); memoramaManager = memo; myAnim = GetComponent <Animator>(); this.front = front; AssignConnectionToMyConnection(); Hide(); }
public void Turn() { if (memoramaManager == null) { memoramaManager = FindObjectOfType <SCR_MemoramaManagr>(); } //if (!memoramaManager.isGamePaused) //{ myAnim.SetTrigger("turn"); //} //#if UNITY_EDITOR // else // Debug.Log("Game paused for some reason"); //#endif }
public void Init() { myImg = GetComponent <Image>(); memoramaManager = FindObjectOfType <SCR_MemoramaManagr>(); #if UNITY_EDITOR if (memoramaManager == null) { Debug.LogError("HAY QUE AGREGAR MEMORAMA MANAGER"); } #endif myAnim = GetComponent <Animator>(); AssignConnectionToMyConnection(); Hide(); }