public void Run() { string _s = SETTINGS.saveFileName; // switch(SETTINGS.saveFileName) // { // case "file0.steameng": // _s = "file0.steameng"; // break; // case "file1.steameng": // _s = "file1.steameng"; // break; // case "file2.steameng": // _s = "file2.steameng"; // break; // } // Appears we need both, one for settings, one for scripatable objects saveSystem.Save(saveslot: SETTINGS.saveSlot); SAVELOAD.Save(_s); Debug.Log(_s); }
public void OnClick() { SAVE.Save(); }