Esempio n. 1
0
    void Start()
    {
        Button btn   = GetComponent <Button>();
        Text   _text = GetComponentInChildren <Text>();

        btn.onClick.AddListener(Load);

        // If not newgame, see if file exists and change btn text
        if (!newgame)
        {
            bool r = SAVELOAD.LoadFileCheck(filename);
            if (r)
            {
                _text.text = filename;
            }
            return;
        }
        if (newgame)
        {
            _text.text = "Start New";

            // Should deactivate the New Game Button if this happens
            if (SAVELOAD.LoadFileCheck("file1.steameng") && SAVELOAD.LoadFileCheck("file1.steameng") && SAVELOAD.LoadFileCheck("file1.steameng"))
            {
                _text.text = "Overwrite 1";
            }
            newgame = true;
            return;
        }
    }
Esempio n. 2
0
    /// <summary>
    /// Bound to the button OnClick event
    /// If not new game, tries to load the file via ILoad
    /// ILoad loads new scene async, waits until completed
    /// Sets new scene activate, then moves moves/loads objects
    /// Unloads scene
    /// <para><param name="filename"> serialized file name</param></para>
    /// <para><param name="saveslot"> which file slot to load</param></para>
    /// </summary>
    void Load()
    {
        // If not new game, load game
        if (!newgame)
        {
            bool r = SAVELOAD.Load(filename);
            loadSystem.Load(saveslot);
            // Set fileName for new games
            SETTINGS.saveFileName = filename;
            SETTINGS.saveSlot     = saveslot;
            StartCoroutine(ILoad());
            return;
        }

        // If new game, first find an open slot
        if (newgame)
        {
            if (!SAVELOAD.LoadFileCheck("file1.steameng"))
            {
                SETTINGS.saveFileName = "file1.steameng";
                SETTINGS.saveSlot     = "1";
                StartCoroutine(ILoad());
                return;
            }
            if (!SAVELOAD.LoadFileCheck("file2.steameng"))
            {
                SETTINGS.saveFileName = "file2.steameng";
                SETTINGS.saveSlot     = "2";
                StartCoroutine(ILoad());
                return;
            }
            if (!SAVELOAD.LoadFileCheck("file3.steameng"))
            {
                SETTINGS.saveFileName = "file3.steameng";
                SETTINGS.saveSlot     = "3";
                StartCoroutine(ILoad());
                return;
            }
        }

        // Default Settings for New Games
        SETTINGS.saveFileName = "file1.steameng";
        SETTINGS.saveSlot     = "1";
        StartCoroutine(ILoad());
    }
Esempio n. 3
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        public void Run()
        {
            string _s = SETTINGS.saveFileName;

            // switch(SETTINGS.saveFileName)
            // {
            //  case "file0.steameng":
            //      _s = "file0.steameng";
            //      break;
            //  case "file1.steameng":
            //      _s = "file1.steameng";
            //      break;
            //  case "file2.steameng":
            //      _s = "file2.steameng";
            //      break;
            // }

            // Appears we need both, one for settings, one for scripatable objects
            saveSystem.Save(saveslot: SETTINGS.saveSlot);
            SAVELOAD.Save(_s);
            Debug.Log(_s);
        }
Esempio n. 4
0
 public PlayerData(SAVELOAD saveload)
 {
     GC      = saveload.ShowInfo("GC");
     Name    = saveload.ShowInfo("Name");
     Planet0 = saveload.ShowInfo("Planet0");
 }
Esempio n. 5
0
 // Use this for initialization
 void Awake()
 {
     //GETManagement = GameObject.Find("GameManagement").GetComponent<GameManagement>();
     SAVE = GameObject.Find("SAVELOAD").GetComponent <SAVELOAD>();
 }
Esempio n. 6
0
    private void Start()
    {
        SL         = GameObject.Find("SL").GetComponent <SAVELOAD>();
        cameraMove = GetComponent <CameraMove>();
        admob      = GetComponent <ADMOBManager>();

        rCam = GameObject.Find("RatingCamera");
        sCam = GameObject.Find("SpaceCamera");
        pCam = GameObject.Find("PlanetCamera");

        Planet = GameObject.Find("PlanetLevel");
        Space  = GameObject.Find("CanvasSpaces");
        Rating = GameObject.Find("CanvasRatings");
        UI     = GameObject.Find("CanvasUI");

        CanvasSpace  = UI.transform.Find("CanvasSpace").gameObject;
        CanvasRating = UI.transform.Find("CanvasRating").gameObject;
        CanvasPlanet = UI.transform.Find("CanvasPlanet").gameObject;

        objTable = GameObject.Find("Table");
        objBlack = CanvasPlanet.transform.Find("Black").gameObject;
        objHint  = CanvasPlanet.transform.Find("Hint").gameObject;


        Score     = CanvasPlanet.transform.Find("Overlay/Score").GetComponent <Score>();
        statistic = CanvasPlanet.transform.Find("Overlay/Statistic").GetComponent <Statistic>();
        objBonusF = CanvasPlanet.transform.Find("Overlay/BonusF").gameObject;
        objBonusR = CanvasPlanet.transform.Find("Overlay/BonusR").gameObject;
        objBonusC = CanvasPlanet.transform.Find("Overlay/BonusC").gameObject;


        PlanetInfo = Planet.GetComponent <PlanetInfo>();


        Mines     = Planet.transform.Find("Mines").GetComponent <Mines>();
        objEl     = Planet.transform.Find("Up/Elevator").gameObject;
        objFac    = Planet.transform.Find("Up/Factory").gameObject;
        objLab    = Planet.transform.Find("Up/Lab").gameObject;
        objStock  = Planet.transform.Find("Up/Stock").gameObject;
        objBoer   = Planet.transform.Find("Up/Boer").gameObject;
        objRock   = Planet.transform.Find("Up/RocketPlace").gameObject;
        objRJ     = Planet.transform.Find("RobotEnginer").gameObject;
        Miniature = Planet.transform.Find("Miniature").GetComponent <Miniature>();
        objBat    = Planet.transform.Find("Miniature/BatteryF").gameObject;
        Builds    = Planet.transform.Find("Up").GetComponentsInChildren <Builds>();

        cameraUpDown = objEl.GetComponent <CameraUpDown>();

        BuySourse   = Planet.transform.Find("Up").GetComponent <AudioSource>();
        BonusSourse = Planet.transform.Find("Mines").GetComponent <AudioSource>();
        MineSource  = Planet.GetComponent <AudioSource>();
        CrashSource = Planet.transform.Find("Up/Forest").GetComponent <AudioSource>();
        BtnSource   = GameObject.Find("CanvasUI").GetComponent <AudioSource>();
        DynSource   = Planet.transform.Find("bgPlanet0").GetComponent <AudioSource>();
        ErrorSource = GameObject.Find("SL").GetComponent <AudioSource>();


        Elevator = objStock.GetComponent <Elevator>();
        Factory  = objFac.GetComponent <Factory>();
        Rocket   = objRock.GetComponent <Rocket>();

        btnL               = objLab.transform.Find("Btn").gameObject;
        iconBtnL           = btnL.transform.GetComponentInChildren <Button>();
        btnE               = objStock.transform.Find("Btn").gameObject;
        iconBtnE           = btnE.transform.GetComponentInChildren <Button>();
        btnF               = objFac.transform.Find("Btn").gameObject;
        iconBtnF           = btnF.transform.GetComponentInChildren <Button>();
        btnR               = objRock.transform.Find("Btn").gameObject;
        iconBtnR           = btnR.transform.GetComponentInChildren <Button>();
        table              = GetComponent <Table>();
        objRegTableCont    = objTable.transform.Find("RegisterContent").gameObject;
        objBonusTableCont  = objTable.transform.Find("BonusContent").gameObject;
        objRatingTableCont = objTable.transform.Find("RatingContent").gameObject;

        displayPlayers = Rating.GetComponent <DisplayPlayers>();
        ContentRating  = Rating.transform.Find("Scroll View/Viewport/Content");

        addUser = Rating.GetComponent <AddUser>();

        cameraMove.enabled = false;

        //  table.Load();
        // cameraUpDown.Load();
        // PlanetInfo.Load();
        // SL.Load();
        //Score.Load();

        rCam.SetActive(false);
        sCam.SetActive(false);
        pCam.SetActive(false);

        Planet.SetActive(false);
        Rating.SetActive(false);

        CanvasRating.SetActive(false);
        CanvasPlanet.SetActive(false);

        objTable.SetActive(false);
        objBlack.SetActive(false);
        objHint.SetActive(false);

        objBonusF.SetActive(false);
        objBonusR.SetActive(false);
        objBonusC.SetActive(false);
    }