public void SetInputUByKey(Rpr.MaterialInput materialInput, uint value) { Check(Rpr.MaterialNodeSetInputUByKey(_handle, materialInput, value)); }
public void SetInputNByKey(Rpr.MaterialInput materialInput, RPRMaterialNode material) { Check(Rpr.MaterialNodeSetInputNByKey(_handle, materialInput, material._handle)); }
public void SetInputFByKey(Rpr.MaterialInput input, Vector4 value) { Check(Rpr.MaterialNodeSetInputFByKey(_handle, input, value.X, value.Y, value.Z, value.W)); }
public void SetInputImageDataByKey(Rpr.MaterialInput materialInput, RPRImage image) { Check(Rpr.MaterialNodeSetInputImageDataByKey(_handle, materialInput, image._handle)); }
public void SetInputFByKey(Rpr.MaterialInput input, float x, float y, float z, float w) { Check(Rpr.MaterialNodeSetInputFByKey(_handle, input, x, y, z, w)); }