public QuestSystem(ContentManager a_content) { m_questList = RpgXmlSerializer.LoadQuestsFromXml("Content/XML/quest.xml"); //a_content.Load<List<Reader.Quest>>("Content/XML/quest.xml"); m_objectiveList = new List <Objective>(); LoadObjectives(); QuestStatus = PRE; }
public void LoadContent(ContentManager a_content) { m_dialogueWindow = a_content.Load <Texture2D>("Textures/Conversation/bgprat"); m_dialogueList = RpgXmlSerializer.LoadDialogsFromXml("Content/XML/dialogue.xml"); m_spriteFont = a_content.Load <SpriteFont>(@"Fonts\Segoe"); }