IEnumerator ApplyPositions()
    {
        yield return(new WaitUntil(() => GameManager.k_Manager.CharactersUp));

        yield return(new WaitUntil(() => GameManager.k_Manager.EnemiesUp));

        foreach (Transform tp_spawn in transform)
        {
            if (tp_spawn.name == "SpawnPoint" && tp_spawn.transform.FindChild("Character(Clone)") != null)
            {
                while (true)
                {
                    if (Column1.Contains(tp_spawn))
                    {
                        SetPosition(tp_spawn, 1, true);
                        break;
                    }
                    if (Column2.Contains(tp_spawn))
                    {
                        SetPosition(tp_spawn, 2, true);
                        break;
                    }
                    if (Column3.Contains(tp_spawn))
                    {
                        SetPosition(tp_spawn, 3, true);
                        break;
                    }
                    if (Column4.Contains(tp_spawn))
                    {
                        SetPosition(tp_spawn, 4, true);
                        break;
                    }
                }
                while (true)
                {
                    if (Row1.Contains(tp_spawn))
                    {
                        SetPosition(tp_spawn, 1, false);
                        break;
                    }
                    if (Row2.Contains(tp_spawn))
                    {
                        SetPosition(tp_spawn, 2, false);
                        break;
                    }
                    if (Row3.Contains(tp_spawn))
                    {
                        SetPosition(tp_spawn, 3, false);
                        break;
                    }
                    if (Row4.Contains(tp_spawn))
                    {
                        SetPosition(tp_spawn, 4, false);
                        break;
                    }
                }

                ApplyPositionToCharacter(tp_spawn.transform.FindChild("Character(Clone)").GetComponent <CharacterClass> ());
            }
        }

        GameManager.k_Manager.Applied = true;
    }