/// <summary> /// Limpia los esquemas /// </summary> public void Clear() { Tables.Clear(); Triggers.Clear(); Views.Clear(); Routines.Clear(); }
public void NewGame() { Buffer.hasStopped = true; Time.timeScale = 0; Routines.Clear(); Events.Clear(); Events.ResetFlagTranslation(); Repository.Clear(); Scene scene = SceneManager.GetActiveScene(); SceneManager.LoadSceneAsync(scene.name); }
public static void Deinitialize() { if (Routines != null) { foreach (IRoutine routine in Routines) { try { routine.Deinitialize(); } catch (Exception exception) { ilog_0.ErrorFormat("[RoutineManager] An exception occured in {0}'s Deinitialize function. {1}", routine.Name, exception); } } Routines.Clear(); } }
async Task ExecuteLoadRoutinesCommand() { IsBusy = true; try { Routines.Clear(); var items = await _routineService.GetItemsAsync(true); foreach (var item in items) { Routines.Add(item); } } catch (Exception ex) { Debug.WriteLine(ex); } finally { IsBusy = false; } }
private void CleanEnries() { Tables.Clear(); Views.Clear(); Routines.Clear(); }