Esempio n. 1
0
    public void ExecuteScreenEffect(string name, float intens = 1f)
    {
        EntityPlayerLocal player = GameManager.Instance.World.GetLocalPlayers()[0];

        player.ScreenEffectManager.SetScreenEffect(name);
        GameManager.Instance.StartCoroutine(Routines.Call(
                                                () => player.ScreenEffectManager.SetScreenEffect(name, intens),
                                                4f
                                                ));

        /*
         * Blur : flou
         *      Bright : brillant lumineux
         *      Cold : contour ecran
         *      Dark : contour ecran
         *      Dead (no intensity) : contour ecran
         *      Distortion : taré !
         *      Drunk
         *      Dying (no intensity)
         *      Hot : contour ecran
         *      Posterize :  effets de gamma bizarre ?
         *      Underwater
         *      Vibrant : lumineux
         *      VibrantDeSat
         */
    }
Esempio n. 2
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 public static IEnumerator PlayZBSound(string sound, Vector3 pos, EntityPlayer player, World World = null,
                                       int _SetSoundMode = 1, int reduce = 0, float rate = 1f)
 {
     if (rate < 1 && Rand.NextDouble() >= rate)
     {
         return(Iterating.Iter.Empty());                                   //(new object[]{_WaitFrame}).GetEnumerator();
     }
     if (World == null)
     {
         World = GameManager.Instance.World;
     }
     if (SetSoundMode > -1)
     {
         _SetSoundMode = SetSoundMode;
     }
     if (_SetSoundMode == 0)
     {
         return(Routines.Call(
                    World.GetGameManager().PlaySoundAtPositionServer,
                    pos, sound, AudioRolloffMode.Custom, 300 // unnoisy
                    ));
     }
     if (_SetSoundMode == 1)
     {
         return(Routines.Call(
                    World.GetGameManager().PlaySoundAtPositionServer,
                    pos, sound, AudioRolloffMode.Linear, 1 + reduce // less noisy
                    ));
     }
     if (_SetSoundMode == 2)
     {
         return(Routines.Call(Audio.Manager.BroadcastPlay, player, sound)); // too noisy
     }
     return(Routines.Call(Audio.Manager.BroadcastPlay, pos, sound, 0f));    // Much less unnoisy
 }
Esempio n. 3
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        protected override void OnTrigger()
        {
            IEnumerator routine = null;

            switch (type)
            {
            case Type.Color:
                routine = Routines.Lerp(material.color, color, duration, (Color val) => { material.color = val; }, Color.Lerp);
                break;

            case Type.SetFloat:
                routine = Routines.Lerp(material.GetFloat(propertyName), floatValue, duration, (float val) => { material.SetFloat(propertyName, val); }, Routines.Lerp);
                break;

            case Type.SetInteger:
                routine = Routines.Lerp(material.GetInt(propertyName), integerValue, duration, (float val) => { material.SetInt(propertyName, Mathf.CeilToInt(val)); }, Routines.Lerp);
                break;

            case Type.SetTexture:
                routine = Routines.Call(() => { material.SetTexture(propertyName, texture); }, duration);
                break;

            case Type.Lerp:
                routine = Routines.Lerp((float t) => { material.Lerp(material, material2, t); }, duration);
                break;

            default:
                break;
            }

            this.StartCoroutine(routine, "Interpolate");
        }
Esempio n. 4
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 public override void Effect1(EntityPlayer player, Emplacement place, OptionEffect opt)
 {
     Printer.Log(40, "Puit Effect1", place.position, place.ipos, opt.OptionBlock.blocks, opt.OptionShape.shape);
     Zombiome.Routines.Named("Puit").Start(
         Routines.Call(biome.groundParticleEffect, place.ipos),
         new WaitForSeconds(1f),
         EffectsCollapse.Puit(player, place, opt)
         );
 }
Esempio n. 5
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 public override void Effect1(EntityPlayer player, Emplacement place, OptionEffect opt)
 {
     Printer.Log(40, "Cave Effect1", place.position, place.ipos, opt.OptionBlock.blocks, opt.OptionShape.shape);
     Zombiome.Routines.Named("Cave").Start(
         Routines.Call(biome.groundParticleEffect, place.ipos),
         ZBActivity.Environment.ZBSounds.Play("light_pipebomb", place.position, player, World, 1, 0, 0.2f),
         new WaitForSeconds(1f),
         EffectsCollapse.Cave(player, place, opt)
         );
 }
Esempio n. 6
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 public override void Effect1(EntityPlayer player, Emplacement place, OptionEffect opt)
 {
     Printer.Log(40, "TrapLine Effect1", place.position, place.ipos, opt.OptionBlock.blocks, opt.OptionShape.shape);
     Zombiome.Routines.Named("TrapLine").Start(
         Routines.Call(biome.groundParticleEffect, place.ipos),
         ZBActivity.Environment.ZBSounds.Play(this.biome.groundNoise, place.position, player, World, 2, 0, 0.2f),
         new WaitForSeconds(1f),
         EffectsGround.TrapLine(player, place, opt)
         );
 }
Esempio n. 7
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 public override void Effect1(EntityPlayer player, Emplacement place, OptionEffect opt)
 {
     Printer.Log(60, "Geyser Effect1", place.position, place.ipos, opt.OptionBlock.blocks, opt.OptionShape.shape);
     Zombiome.Routines.Named("Geyser").Start(
         // treeGib_birch_15m creates falling leaves above smoke :(
         Routines.Call(EffectsItem.SpawnParticle, place.position, "treeGib_burnt_small"),
         new WaitForSeconds(1f),
         EffectsGround.Peak(player, place, opt)
         );
 }
Esempio n. 8
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 public override void Effect1(EntityPlayer player, Emplacement place, OptionEffect opt)
 {
     Printer.Log(40, "Wave Effect1", place.position, place.ipos, opt.OptionBlock.blocks, opt.OptionShape.shape);
     Zombiome.Routines.Named("Wave").Start(
         Routines.Call(biome.groundParticleEffect, place.ipos),
         // Routines.Call(__BUG), // TEST
         new WaitForSeconds(1f),
         EffectsGround.Wave(player, place, opt)
         );
 }
Esempio n. 9
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 public override void Effect1(EntityPlayer player, Emplacement place, OptionEffect opt)
 {
     Printer.Log(40, "RiftCollapse Effect1", place.position, place.ipos, opt.OptionBlock.blocks, opt.OptionShape.shape);
     // Zombiome.Routines.Start(EffectsCollapse.Rift(player, place, opt), "RiftCollapse");
     Zombiome.Routines.Named("RiftCollapse").Start(
         Routines.Call(biome.groundParticleEffect, place.ipos),
         ZBActivity.Environment.ZBSounds.Play(ZBiomeInfo.NoiseCollapse, place.position, player, World, 1, 20, 0.2f),
         new WaitForSeconds(1f),
         EffectsCollapse.Rift(player, place, opt)
         );
 }
Esempio n. 10
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 public override void Effect1(EntityPlayer player, Emplacement place, OptionEffect opt)
 {
     Printer.Log(60, "Peak Effect1", place.position, place.ipos, opt.OptionBlock.blocks, opt.OptionShape.shape);
     // FIXME: this syntax cannot be merged !
     Zombiome.Routines.Named("Peak").Start(
         // treeGib_birch_15m creates falling leaves above smoke :(
         Routines.Call(biome.groundParticleEffect, place.ipos), // "treeGib_burnt_small"
         new WaitForSeconds(1f),
         EffectsGround.Peak(player, place, opt)
         );
 }
Esempio n. 11
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        public override IEnumerator Apply(EntityPlayer player, EntityAlive target, OptionEffect opt)
        {
            Vector3     pos   = target.GetPosition();
            Emplacement place = Emplacement.At(pos, Placer.directions.Generate(pos));

            Printer.Log(40, "Peak Effect1", place.position, place.ipos, opt.OptionBlock.blocks, opt.OptionShape.shape);
            Zombiome.Routines.Named("PeakAt").Start(
                Routines.Call(biome.groundParticleEffect, place.ipos),
                new WaitForSeconds(1f),
                EffectsGround.Peak(player, place, opt)
                );
            yield break;
        }