/* Notice: RouletteEntry will initialize its variables from Roulette. * Make sure that the execution order of script Roulette is prior to * RouletteEntry. */ protected virtual void Start() { _content = GetComponentInChildren <RouletteEntryContent>(); if (_content == null) { Debug.LogWarning($"{gameObject.name}: couldn't get content"); } _roulette = transform.GetComponentInParent <Roulette.Roulette>(); _rouletteBank = _roulette.rouletteBank; _maxCurvePos = _roulette.CanvasMaxPosL * _roulette.rouletteCurvature; _unitPos = _roulette.UnitPosL; _lowerBoundPos = _roulette.LowerBoundPosL; _upperBoundPos = _roulette.UpperBoundPosL; _changeSideLowerBoundPos = _lowerBoundPos + _unitPos * 0.3f; _changeSideUpperBoundPos = _upperBoundPos - _unitPos * 0.3f; _cosValueAdjust = _roulette.positionAdjust; _initialLocalScale = transform.localScale; InitialPosition(); InitContent(); CheckAnchor(); AddClickEvent(); }
public void SetUp() { _output = Substitute.For <IOutput>(); var roulette = new Roulette.Roulette(new StandardFieldFactory(), new RouletteRandomizer()); _game = new Game.Game(roulette, _output); }
public void SetUp() { _randomizer = Substitute.For <IRandomizer>(); _output = Substitute.For <IOutput>(); _roulette = new Roulette.Roulette(new StandardFieldFactory(), _randomizer); _game = new Game.Game(_roulette, _output); }
public void Setup() { _fakeOutput = Substitute.For <IOutput>(); _fakeRandomizer = Substitute.For <IRandomizer>(); _fieldFactory = new StandardFieldFactory(); _roulette = new Roulette.Roulette(_fieldFactory, _fakeRandomizer); _rouletteGame = new Game.Game(_roulette, _fakeOutput); _fieldBet = new FieldBet("Bente", 100, 2); _colorBet = new ColorBet("Bjarne", 100, FieldColor.Black); _evenOddBet = new EvenOddBet("Berit", 100, Parity.Even); }
public void Setup() { _uut = new Roulette.Roulette(); }
public void SetUp() { _fieldFactory = new StandardFieldFactory(); _randomizer = Substitute.For <IRandomizer>(); _uut = new Roulette.Roulette(_fieldFactory, _randomizer); }
public void SetUp() { _randomizer = new RouletteRandomizer(); _fieldFactory = new StandardFieldFactory(); _roulette = new Roulette.Roulette(_fieldFactory, _randomizer); }