// Update is called once per frame void Update() { if (cmp_bossMdl.bosslife > 0) { cmp_rot.LookSmt(loockRotation.position, 30); } }
void FollowPlayer() { if (gameObject.activeInHierarchy == true && cmp_enemyLionMod.walk_active == true && dying == false) { cmp_mov.Move_Towards(target, 3); cmp_rot.LookSmt(new Vector3(target.transform.position.x, transform.position.y, target.transform.position.z), 50 * Time.deltaTime); } }
public void RotToPlayer() { if (GameObject.Find("Player")) { target = GameObject.Find("Player").transform; } //cmp_rot.InstantRotation(target.position.x, target.position.y, target.position.z, Space.World); cmp_rot.LookSmt(target.transform.position, 180); }