Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (cmp_bossMdl.bosslife > 0)
     {
         cmp_rot.LookSmt(loockRotation.position, 30);
     }
 }
Beispiel #2
0
 void FollowPlayer()
 {
     if (gameObject.activeInHierarchy == true && cmp_enemyLionMod.walk_active == true && dying == false)
     {
         cmp_mov.Move_Towards(target, 3);
         cmp_rot.LookSmt(new Vector3(target.transform.position.x, transform.position.y, target.transform.position.z), 50 * Time.deltaTime);
     }
 }
Beispiel #3
0
 public void RotToPlayer()
 {
     if (GameObject.Find("Player"))
     {
         target = GameObject.Find("Player").transform;
     }
     //cmp_rot.InstantRotation(target.position.x, target.position.y, target.position.z, Space.World);
     cmp_rot.LookSmt(target.transform.position, 180);
 }