void Awake() { if (Instance) { Destroy(gameObject); return; } Instance = this; DontDestroyOnLoad(gameObject); SceneManager.sceneLoaded += OnSceneLoaded; }
void Awake() { Instance = this; inMenus = false; comingFromMainMenu = false; roomManager = FindObjectOfType <RoomManager>(); RMO = FindObjectOfType <RoomManagerOffline>(); float valueE = PlayerPrefs.GetFloat(valueNames[0], 0.5f); float valueM = PlayerPrefs.GetFloat(valueNames[1], 0.5f); Debug.Log("Cargo el valor " + valueM + " en " + valueNames[1]); mixer.SetFloat(valueNames[0], Mathf.Log10(valueE) * 20); mixer.SetFloat(valueNames[1], Mathf.Log10(valueM) * 20); }
private void Start() { rigidBody.drag = playerDeceleration; life = maxLife; score = 0; canShoot = true; canShield = true; damageable = true; stunSlider.maxValue = stunTime; lifeText.text = "Vida: " + life; scoreText.GetComponent <TMPro.TextMeshProUGUI>().text = score + " pts"; hudManager = GetComponent <HUDmanager>(); GetBalaIndex(); if (PhotonNetwork.IsConnected && PV.IsMine) { canvas.SetActive(true); mainCamera.enabled = true; playerInput.enabled = true; mobileCharacter.enabled = true; audioListener.enabled = true; sAlas.Play(); } if (PhotonNetwork.IsConnected && PhotonNetwork.IsMasterClient) { matchController = FindObjectOfType <MatchController>(); matchController.AddPlayer(this); teamId = FindObjectOfType <RoomManager>().FindTeamIdByPlayer(PV.Owner); if (teamId == -1) { teamId = 0; Debug.Log("No se ha encontrado el teamId, se le ha añadido al equipo 0"); } PV.RPC("GetSpawnpoint_RPC", RpcTarget.All, teamId); } else if (!PhotonNetwork.IsConnected) { canvas.SetActive(true); mainCamera.enabled = true; playerInput.enabled = true; mobileCharacter.enabled = true; RoomManagerOffline RMO = FindObjectOfType <RoomManagerOffline>(); if (RMO.gamemodeIndex == 3) { teamId = 0; } else { teamId = RMO.jugadoresInfo[GetComponentInChildren <PlayerInput>().playerIndex + 1][1]; } if (playerInput.playerIndex == 0) { audioListener.enabled = true; } matchController = FindObjectOfType <MatchController>(); matchController.AddPlayer(this); spawnPoint = matchController.GetSpawnPoint(this); GetComponent <Transform>().position = spawnPoint.transform.position; hudManager.setBackground(); } movementSM = new StateMachine(); groundedState = new GroundedState(this, movementSM); shootingState = new ShootingState(this, movementSM); shieldState = new ShieldState(this, movementSM); deadState = new DeadState(this, movementSM); stunState = new StunState(this, movementSM); feederState = new FeederState(this, movementSM); movementSM.Initialize(groundedState); }
public virtual void Start() { startDictionary(); if (PhotonNetwork.IsConnected) { roomManager = FindObjectOfType <RoomManager>(); mode = roomManager.gamemodeIndex; if (PhotonNetwork.IsMasterClient) { float dirX = Random.Range(-1.0f, 1.0f); float dirZ = Random.Range(-1.0f, 1.0f); float posX = Random.Range(GetFeatherSpawn().bounds.min.x, GetFeatherSpawn().bounds.max.x); float posZ = Random.Range(GetFeatherSpawn().bounds.min.z, GetFeatherSpawn().bounds.max.z); PV.RPC("SpawnCloud_RPC", RpcTarget.All, dirX, dirZ, posX, posZ); indiceMapa = Random.Range(0, 2); PV.RPC("SpawnMap_RPC", RpcTarget.All, indiceMapa); } } else { RMO = FindObjectOfType <RoomManagerOffline>(); RandomizeAndSpawnMapOffline(); mode = RMO.gamemodeIndex; Vector3 cloudDir = new Vector3( Random.Range(-1.0f, 1.0f), 0, Random.Range(-1.0f, 1.0f) ); Vector3 cloudPos = new Vector3( Random.Range(GetFeatherSpawn().bounds.min.x, GetFeatherSpawn().bounds.max.x), 0, Random.Range(GetFeatherSpawn().bounds.min.z, GetFeatherSpawn().bounds.max.z) ); Instantiate(cloudPrefab, cloudPos, Quaternion.LookRotation(cloudDir)); } switch (mode) { case (int)modes.DEATHMATCH: targetScore = 10; modeController = new DeathmatchController(this); break; case (int)modes.KING_OF_THE_FEEDER: if (PhotonNetwork.IsConnected) { PV.RPC("SpawnFeeder_RPC", RpcTarget.All); } else { Object.Instantiate(feederPrefab, feederPos.transform.position, Quaternion.identity); } targetScore = 100; modeController = new KingOfTheFeederController(this); break; case (int)modes.FEATHER_HOARDER: for (int i = 0; i < featherSpawns.Count; i++) { featherSpawns[i].SetActive(true); } targetScore = 20; modeController = new FeatherHoarderController(this); break; case (int)modes.TRAINING: Object.Instantiate(feederPrefab, feederPos.transform.position, Quaternion.identity); for (int i = 0; i < featherSpawns.Count; i++) { featherSpawns[i].SetActive(true); } targetScore = 999999999; modeController = new TrainingController(this); break; } numFeatherSpawns = featherSpawns.Count; }
public void EliminarJugador() { RoomManagerOffline RMO = FindObjectOfType <RoomManagerOffline>(); RMO.RemovePlayer(ownerId); }