private void bEditor_Click(object sender, EventArgs e) { string shader = null; if (lbAvailable.SelectedIndex != -1) { shader = Statics.runDir + "\\" + Statics.pathShaders + "\\" + (string)lbAvailable.SelectedItem + ".fx"; } ShaderEditorForm ed = new ShaderEditorForm(shader); ed.ShowDialog(); }
private void bEditor_Click(object sender, EventArgs e) { string shader = null; if(lbAvailable.SelectedIndex != -1) shader = Statics.runDir + "\\" + Statics.pathShaders + "\\" + (string)lbAvailable.SelectedItem + ".fx"; ShaderEditorForm ed = new ShaderEditorForm(shader); ed.ShowDialog(); }
private void bShaderEd_Click(object sender, EventArgs e) { ShaderEditorForm ed = new ShaderEditorForm (); ed.ShowDialog (); }