private void HandleEnterPOI(string[] msg, string ip) { string poiID = msg[1].ToString(); string incomingPlayer = msg[2].ToString(); NetworkPlayer player = server.GetPlayer(ip); Room room = player.room; RoomLogger log = player.room.log; log.WriteEnterPOI(player.id, poiID); room.SendMessageToAllPlayersExceptOne("PoiReached" + "/" + poiID + "/" + incomingPlayer, ip, true); }