private void HandleEnterPOI(string[] msg, string ip)
    {
        string poiID          = msg[1].ToString();
        string incomingPlayer = msg[2].ToString();

        NetworkPlayer player = server.GetPlayer(ip);
        Room          room   = player.room;
        RoomLogger    log    = player.room.log;

        log.WriteEnterPOI(player.id, poiID);

        room.SendMessageToAllPlayersExceptOne("PoiReached" + "/" + poiID + "/" + incomingPlayer, ip, true);
    }