private void HandleChangeScene(string[] msg, string ip)
    {
        string scence = msg[1];

        NetworkPlayer player   = server.GetPlayer(ip);
        Room          room     = player.room;
        int           totalExp = room.hpManager.currentExp;
        RoomLogger    log      = room.log;

        log.WriteTotalExp(totalExp);
        log.WriteChangeScene(scence);

        SendChangeScene(scence, room);
    }