Esempio n. 1
0
    public override void OnReceivedBroadcast(string fromAddress, string data)
    {
        if (isClient && !rooms.ContainsKey(fromAddress))
        {
            string[] parsed  = data.Split('@');
            bool     locked  = int.Parse(parsed [1]) == 1;
            int      maxPlyr = int.Parse(parsed [3]);
            rooms.Add(fromAddress, new RoomInfo(fromAddress, parsed [0], locked, int.Parse(parsed [2]), maxPlyr));
            GameObject curEntry = (GameObject)Instantiate(netMan.roomEntry);

            RoomEntry entry = curEntry.GetComponent <RoomEntry> ();
            entry.address   = fromAddress;
            entry.isNetGame = false;
            entry.SetLock(locked);
            entry.SetPlayerCount(parsed [2] + "/" + parsed [3]);
            entry.SetName(parsed [0]);
            entry.maxPlyr = maxPlyr;

            curEntry.transform.SetParent(netMan.lanListParent, false);
        }
    }
    IEnumerator WaitForRoomRefresh()
    {
        WWWForm form = new WWWForm();

        form.AddField("action", "getrooms");
        form.AddField("phppass", secretKey);
        form.AddField("natcap", natHelper.natCapability);
        form.AddField("externalip", Network.player.ipAddress);

        WWW www = new WWW(phpUrl, form);

        yield return(www);

        string ret = www.text;

        Debug.Log(ret);
        if (!string.IsNullOrEmpty(ret) && ret != "-5")
        {
            string[] parsed = ret.Split('#');
            foreach (string a in parsed)
            {
                string[]   parsed2  = a.Split('@');
                GameObject curEntry = (GameObject)Instantiate(roomEntry);

                RoomEntry entry  = curEntry.GetComponent <RoomEntry> ();
                bool      locked = int.Parse(parsed2 [2]) == 1;
                roomsClient.Add(parsed2[0], new NetRoomInfo(parsed2[0], parsed2[1], locked, int.Parse(parsed2[3]), int.Parse(parsed2[4])));
                entry.isNetGame = true;
                entry.gameID    = parsed2 [0];
                entry.SetName(parsed2 [1]);
                entry.SetLock(locked);
                entry.SetPlayerCount(parsed2[3] + "/" + parsed2[4]);
                entry.SetPlaying(false);                  // change this later

                curEntry.transform.SetParent(netListParent, false);
            }
        }
        waitingForRefresh = false;
    }