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I wanted to make this a game. Feel free to use this though, as long as you give proper credit. Here you can find example for NAT Punchthrough, GPU Based Visibility/Sight/Field of View/Fog of War for mobile, and Movement Sync for free movement, impulses (not really, it's only delta speed, without mass calculation), constant timed movement, and gr…
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facybenbook/NATPunchthrough-MobileGPUBasedVisibility-MovementSync-Test
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MIT License Copyright (c) 2017 Muhammad Rizqi Nur Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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I wanted to make this a game. Feel free to use this though, as long as you give proper credit. Here you can find example for NAT Punchthrough, GPU Based Visibility/Sight/Field of View/Fog of War for mobile, and Movement Sync for free movement, impulses (not really, it's only delta speed, without mass calculation), constant timed movement, and gr…
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